Editing Research:Traditional Capcom

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=Coordinate Space=
=Coordinate Space=
Nearly all traditional Capcom games use an underlying coordinate space of 384✕224, even when the output resolution is 480p. The only exceptions to this are Marvel vs. Capcom 2, which uses a 480p coordinate space, and Capcom vs. SNK 2, which uses an underlying coordinate space of 358✕224 for its position data (with the exception of hitboxes). As such, most sprites are also designed for the 384✕224 resolution with the exception of the new Capcom vs. SNK series sprites, which are 240p (and in some cases, old sprites are manually scaled).
Nearly all traditional Capcom games use an underlying coordinate space of 384✕224, even when the output resolution is 480p. The only exception to this is Marvel vs. Capcom 2, which uses a 480p coordinate space. As such, most sprites are also designed for the 384✕224 resolution with the exception of the new Capcom vs. SNK series sprites, which are 240p (and in some cases, old sprites are manually scaled).

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