Editing Research:Traditional Capcom
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=Coordinate Space= | =Coordinate Space= | ||
Nearly all traditional Capcom games use an underlying coordinate space of 384✕224, even when the output resolution is 480p. The only | Nearly all traditional Capcom games use an underlying coordinate space of 384✕224, even when the output resolution is 480p. The only exception to this is Marvel vs. Capcom 2, which uses a 480p coordinate space. As such, most sprites are also designed for the 384✕224 resolution with the exception of the new Capcom vs. SNK series sprites, which are 240p (and in some cases, old sprites are manually scaled). |