Research:Traditional Capcom

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EDITED STAGE
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STAGE INFORMATION
Game of Origin
Resolution
630 * 60
Mugen Version
Mugen 1.0 only
CREDITS
Base code generated by Cybaster's automated program
--> Website
www.mugenguild.com/cybaster
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[Info] name = "BASE" displayname = "BASE" versiondate = mugenversion = 1.0 author = "1"

[Camera] startx = 0 starty = 0 boundleft = -50 boundright = 50 boundhigh = -32 boundlow = 0 tension = 50 verticalfollow = .75 floortension = 100 overdrawhigh = 120 overdrawlow = 120 cuthigh = 0 cutlow = 0

[PlayerInfo] p1startx = -70 p1starty = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2facing = -1 p3startx = -100 p3starty = 0 p3facing = 1 p4startx = 100 p4starty = 0 p4facing = -1 leftbound = -1000 rightbound = 1000

[Bound] screenleft = 15 screenright = 15

[StageInfo] zoffset = 72.0 autoturn = 1 resetBG = 0 localcoord = 630, 60 xscale = 1 yscale = 1

[Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2

[Shadow] color = 0,0,0 yscale = .2

[Reflection] intensity = 90

[Music] bgmusic = bgvolume =255

[BGdef] spr =stages/base.sff debugbg =0 debug=0

[BG image] type = normal spriteno = 0, 0 start = 0,-32 delta = 1,1

[BG image] type = normal spriteno = 0, 1 start = 0,-32 delta = 1,1 trans = add

[BG image] type = normal spriteno = 0, 2 start = 0,-32 delta = 1,1 trans = add