Research:Traditional Capcom
- EDITED STAGE
- =============================================================
- STAGE INFORMATION
- Game of Origin
- Resolution
- 630 * 60
- Mugen Version
- Mugen 1.0 only
- CREDITS
- Base code generated by Cybaster's automated program
- --> Website
- www.mugenguild.com/cybaster
- =============================================================
[Info] name = "BASE" displayname = "BASE" versiondate = mugenversion = 1.0 author = "1"
[Camera] startx = 0 starty = 0 boundleft = -50 boundright = 50 boundhigh = -32 boundlow = 0 tension = 50 verticalfollow = .75 floortension = 100 overdrawhigh = 120 overdrawlow = 120 cuthigh = 0 cutlow = 0
[PlayerInfo] p1startx = -70 p1starty = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2facing = -1 p3startx = -100 p3starty = 0 p3facing = 1 p4startx = 100 p4starty = 0 p4facing = -1 leftbound = -1000 rightbound = 1000
[Bound] screenleft = 15 screenright = 15
[StageInfo] zoffset = 72.0 autoturn = 1 resetBG = 0 localcoord = 630, 60 xscale = 1 yscale = 1
[Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2
[Shadow] color = 0,0,0 yscale = .2
[Reflection] intensity = 90
[Music] bgmusic = bgvolume =255
[BGdef] spr =stages/base.sff debugbg =0 debug=0
[BG image] type = normal spriteno = 0, 0 start = 0,-32 delta = 1,1
[BG image] type = normal spriteno = 0, 1 start = 0,-32 delta = 1,1 trans = add
[BG image] type = normal spriteno = 0, 2 start = 0,-32 delta = 1,1 trans = add