Editing Research:Traditional Capcom

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Air hit velocities and launchers, on the other hand, always use velocities.
Air hit velocities and launchers, on the other hand, always use velocities.
=Jump Physics=
In general, Capcom characters' backward jumps have a higher horizontal velocity than their forward jumps. Thus backward jumps cover a longer horizontal distance than forward ones. This is a tradition that dates all the way back to Final Fight. The initial vertical velocity also varies between forward, neutral and backward jumps. Both forward and backward jumps also tend to include a very small horizontal deceleration value, which causes the character's horizontal speed to slowly decrease over the course of the jump arc.


=Life=
=Life=

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