Editing Research:Traditional Capcom

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 49: Line 49:


==Combo Scaling==
==Combo Scaling==
From X-Men: Children of The Atom onward, as combo systems became more complex and more integral to Capcom's fighting games, a system was implemented that gradually reduced damage over the course of a single combo so as to prevent easy touch of death combos. Although the specifics vary, the general rule is that the current hit count of the combo factors into each hit's damage, with the reduction becoming higher as the hit count increases. Other factors may also play into the exact amount of reduction. For example a normal that comprises the 5th hit of a combo may have its damage reduced by a larger fraction than a super that comprised the 5th hit of a combo.
From X-Men: Children of The Atom onward, as combo systems became more complex and more integral to Capcom's fighting games, a system was implemented that gradually reduced damage over the course of a single combo so as to prevent easy touch of death combos. Although the specifics vary, the general rule is that the current hit count of the combo factors into each hit's damage, with the reduction becoming higher as the hit count increases. Other factors amy also play into the exact amount of reduction. For example a normal that comprises the 5th hit of a combo may have its damage reduced by a larger fraction than a super that comprised the 5th hit of a combo.


Note that games prior to X-Men (all versions of Street Fighter II and the original Darkstalkers) had ''no combo scaling whatsoever'', meaning an attack will do just as much damage as the 20th hit of a combo as it would raw.
Note that games prior to X-Men (all versions of Street Fighter II and the original Darkstalkers) had ''no combo scaling whatsoever'', meaning an attack will do just as much damage as the 20th hit of a combo as it would raw.

Please note that all contributions to mugen-net may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Mugen-net:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)