Editing Research:Traditional Capcom

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==Street Fighter II Series==
==Street Fighter II Series==
[[Image:hitbox-sf2throw.gif|frame|left|For Zangief's throw to connect, his yellow throwbox must overlap Ryu's white throwable box.]]The Street Fighter II series of games includes an additional hitbox type: throwable box. The throwable box is used to determine the region from which the character can be thrown. Later games simply use the push box as a throwable region. These throwable boxes vary in size by character and tend to be quite large, which is one reason why SF2's throw ranges are so large compared to later games.
[[Image:hitbox-sf2throw.gif|frame|left|For Zangief's throw to connect, his yellow throwbox must overlap Ryu's white throwable box.]]The Street Fighter II series of games includes an additional hitbox type: throwable box. The throwable box is used to determine the region from which the character can be thrown. Later games simply use the push box as a throwable region. These throwable boxes vary in size by character and tend to be quite large, which is one reason why SF2's throw ranges are so large compared to later games.
One oddity of Street Fighter II's hurtboxes is that the leg hurtbox in the standing guard pose determines what can't be blocked high. This leads to issues such as certain normals being able to be blocked high by some characters but not others, or normals being able to break high guard depending on how they are aimed. All subsequent games simply use an flag in the attack data to determine how it can be blocked, and as such these issues were removed.
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==Marvel Series==
==Marvel Series==

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