Editing M.U.G.E.N Documentation:Triggers
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
Updated 09 June 2013 | Updated 09 June 2013 | ||
<div id="contents" class="contents topic"> | |||
Contents | |||
* [[#about-triggers|About Triggers]] | |||
** [[#abs-math|Abs (math)]] | |||
** [[#acos-math|Acos (math)]] | |||
** [[#ailevel|AILevel]] | |||
** [[#alive|Alive]] | |||
** [[#anim|Anim]] | |||
** [[#animelem|AnimElem(*,***)]] | |||
** [[#animelemno|AnimElemNo]] | |||
** [[#animelemtime|AnimElemTime]] | |||
** [[#animexist|AnimExist]] | |||
** [[#animtime|AnimTime]] | |||
** [[#asin-math|Asin (math)]] | |||
** [[#atan-math|Atan (math)]] | |||
** [[#authorname|AuthorName(*,***)]] | |||
** [[#backedge|BackEdge]] | |||
** [[#backedgebodydist|BackEdgeBodyDist]] | |||
** [[#backedgedist|BackEdgeDist]] | |||
** [[#bottomedge|BottomEdge]] | |||
** [[#camerapos|CameraPos]] | |||
** [[#camerazoom|CameraZoom]] | |||
** [[#canrecover|CanRecover]] | |||
** [[#ceil-math|Ceil (math)]] | |||
** [[#command|Command (*,***)]] | |||
** [[#cond-math|Cond (math)]] | |||
** [[#const|Const (*)]] | |||
** [[#const240p|Const240p]] | |||
** [[#const480p|Const480p]] | |||
** [[#const720p|Const720p]] | |||
** [[#cos-math|Cos (math)]] | |||
** [[#ctrl|Ctrl]] | |||
** [[#drawgame|DrawGame]] | |||
** [[#e-math|E (math)]] | |||
** [[#exp-math|Exp (math)]] | |||
** [[#facing|Facing]] | |||
** [[#floor-math|Floor (math)]] | |||
** [[#frontedge|FrontEdge]] | |||
** [[#frontedgebodydist|FrontEdgeBodyDist]] | |||
** [[#frontedgedist|FrontEdgeDist]] | |||
** [[#fvar|FVar]] | |||
** [[#gameheight|GameHeight]] | |||
** [[#gametime|GameTime]] | |||
** [[#gamewidth|GameWidth]] | |||
** [[#gethitvar|GetHitVar(*)]] | |||
** [[#hitcount|HitCount]] | |||
** [[#hitdefattr|HitDefAttr(*,***)]] | |||
** [[#hitfall|HitFall]] | |||
** [[#hitover|HitOver]] | |||
** [[#hitpausetime|HitPauseTime]] | |||
** [[#hitshakeover|HitShakeOver]] | |||
** [[#hitvel|HitVel]] | |||
** [[#id|ID]] | |||
** [[#ifelse-math|IfElse (math)]] | |||
** [[#inguarddist|InGuardDist]] | |||
** [[#ishelper|IsHelper]] | |||
** [[#ishometeam|IsHomeTeam]] | |||
** [[#leftedge|LeftEdge]] | |||
** [[#life|Life]] | |||
** [[#lifemax|LifeMax]] | |||
** [[#ln-math|Ln (math)]] | |||
** [[#log-math|Log (math)]] | |||
** [[#lose|Lose]] | |||
** [[#matchno|MatchNo]] | |||
** [[#matchover|MatchOver]] | |||
** [[#movecontact|MoveContact]] | |||
** [[#moveguarded|MoveGuarded]] | |||
** [[#movehit|MoveHit]] | |||
** [[#movetype|MoveType(*,***)]] | |||
** [[#movereversed|MoveReversed]] | |||
** [[#name|Name(*,***)]] | |||
** [[#numenemy|NumEnemy]] | |||
** [[#numexplod|NumExplod]] | |||
** [[#numhelper|NumHelper]] | |||
** [[#numpartner|NumPartner]] | |||
** [[#numproj|NumProj]] | |||
** [[#numprojid|NumProjID]] | |||
** [[#numtarget|NumTarget]] | |||
** [[#p1name|P1Name(*,***)]] | |||
** [[#p2bodydist|P2BodyDist]] | |||
** [[#p2dist|P2Dist]] | |||
** [[#p2life|P2Life]] | |||
** [[#p2movetype|P2MoveType]] | |||
** [[#p2name|P2Name(*,***)]] | |||
** [[#p2stateno|P2StateNo]] | |||
** [[#p2statetype|P2StateType]] | |||
** [[#p3name|P3Name(*,***)]] | |||
** [[#p4name|P4Name(*,***)]] | |||
** [[#palno|PalNo]] | |||
** [[#parentdist|ParentDist]] | |||
** [[#pi-math|Pi (math)]] | |||
** [[#pos|Pos]] | |||
** [[#power|Power]] | |||
** [[#powermax|PowerMax]] | |||
** [[#playeridexist|PlayerIDExist]] | |||
** [[#prevstateno|PrevStateNo]] | |||
** [[#projcanceltime|ProjCancelTime]] | |||
** [[#projcontact|ProjContact(*,***)]] | |||
** [[#projcontacttime|ProjContactTime]] | |||
** [[#projguarded|ProjGuarded(*,***)]] | |||
** [[#projguardedtime|ProjGuardedTime]] | |||
** [[#projhit|ProjHit(*,***)]] | |||
** [[#projhittime|ProjHitTime]] | |||
** [[#random|Random]] | |||
** [[#rightedge|RightEdge]] | |||
** [[#rootdist|RootDist]] | |||
** [[#roundno|RoundNo]] | |||
** [[#roundsexisted|RoundsExisted]] | |||
** [[#roundstate|RoundState]] | |||
** [[#screenpos|ScreenPos]] | |||
** [[#screenheight|ScreenHeight]] | |||
** [[#screenwidth|ScreenWidth]] | |||
** [[#selfanimexist|SelfAnimExist]] | |||
** [[#sin-math|Sin (math)]] | |||
** [[#stateno|StateNo]] | |||
** [[#statetype|StateType]] | |||
** [[#stagevar|StageVar(*,***)]] | |||
** [[#sysfvar|SysFVar]] | |||
** [[#sysvar|SysVar]] | |||
** [[#tan-math|Tan (math)]] | |||
** [[#teammode|TeamMode(*,***)]] | |||
** [[#teamside|TeamSide]] | |||
** [[#tickspersecond|TicksPerSecond]] | |||
** [[#time|Time]] | |||
** [[#timemod|TimeMod(*,**,***)]] | |||
** [[#topedge|TopEdge]] | |||
** [[#uniqhitcount|UniqHitCount]] | |||
** [[#var|Var]] | |||
** [[#vel|Vel]] | |||
** [[#win|Win]] | |||
</div> | |||
<div id="about-triggers" class="section"> | <div id="about-triggers" class="section"> | ||