Editing M.U.G.E.N Documentation:State Controller Reference

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<dt>Notes:</dt>
<dt>Notes:</dt>
<dd><p>The position of an explod that is bound to a player is determined only after all player updates have completed (compared to helpers, which are created relative to the player's immediate position when the controller was executed). This behavior is necessary to make explods bind properly to the player's screen position.</p>
<dd><p>The position of an explod that is bound to a player is determined only after all player updates have completed (compared to helpers, which are created relative to the player's immediate position when the controller was executed). This behavior is necessary to make explods bind properly to the player's screen position.</p>
<p>For example, assume the player has an x velocity of 5 and a position of (160,0). If an explod is created with an offset of 0,0 relative to p1, then the explod's actual screen position will be 165,0.</p>
<p>For example, assume the player has an x velocity of 5 and a position of (160,0). If an explod is created with an offset of 0,0 relative to p1, then the explod's actual screen position will be 165,0.</p></dd></dl>
<p>Remnant explods of destroyed players will orphan to the next player that spawns.</p></dd></dl>




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