Editing M.U.G.E.N Documentation:State Controller Reference
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 443: | Line 443: | ||
=== Getting Around the First Hit Limitation === | === Getting Around the First Hit Limitation === | ||
Instead of using <code>DefenceMulSet</code>, you could instead allocate a variable to Life (int or float; does not matter) and combine it with the <code>LifeAdd</code> SCTRL to get the necessary value by plugging in exactly the same number one would use for the <code>value</code> parameter of the <code>DefenceMulSet< | Instead of using <code>DefenceMulSet</code>, you could instead allocate a variable to Life (int or float; does not matter) and combine it with the <code>LifeAdd</code> SCTRL to get the necessary value by plugging in exactly the same number one would use for the <code>value</code> parameter of the <code>DefenceMulSet<code> SCTRL in the following snippet that is to be placed in <code>StateDef -2</code>: | ||
<syntaxhighlight lang="INI"> | <syntaxhighlight lang="INI"> |