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Juggling is a mechanic in fighting games that refers to the ability to hit an airborne opponent who is falling. To prevent infinite combos, a juggle system (often referred to as a "juggle limiter") is implemented. M.U.G.E.N provides an implementation for a juggle system through use of "juggling points," but it's known to not work properly and generally not do what the programmer expects it to. Combined with the fact that there is no one-size-fits-all juggling solution, creators usually opt to forego M.U.G.E.N's juggle system entirely and implement it on their own. | Juggling is a mechanic in fighting games that refers to the ability to hit an airborne opponent who is falling. To prevent infinite combos, a juggle system (often referred to as a "juggle limiter") is implemented. M.U.G.E.N provides an implementation for a juggle system through use of "juggling points," but it's known to not work properly and generally not do what the programmer expects it to. Combined with the fact that there is no one-size-fits-all juggling solution, creators usually opt to forego M.U.G.E.N's juggle system entirely and implement it on their own. | ||