Editing Juggling
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Juggling is a mechanic in fighting games that refers to the ability to hit an airborne opponent who is falling. To prevent infinite combos, a juggle system (often referred to as a "juggle limiter") is implemented. M.U.G.E.N provides an implementation for a juggle system through use of "juggling points," but it's known to not work properly and generally not do what the programmer expects it to. Combined with the fact that there is no one-size-fits-all juggling solution, creators usually opt to forego M.U.G.E.N's juggle system entirely and implement it on their own. | Juggling is a mechanic in fighting games that refers to the ability to hit an airborne opponent who is falling. To prevent infinite combos, a juggle system (often referred to as a "juggle limiter") is implemented. M.U.G.E.N provides an implementation for a juggle system through use of "juggling points," but it's known to not work properly and generally not do what the programmer expects it to. Combined with the fact that there is no one-size-fits-all juggling solution, creators usually opt to forego M.U.G.E.N's juggle system entirely and implement it on their own. | ||
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As the snippet implies, this disabled M.U.G.E.N's juggle checking entirely, meaning that the enemy can be hit at any moment in the air. After this, it is up to the programmer to decide the juggling rules for their system. As mentioned before, there is no universal solution; BlazBlue handles juggling differently from King of Fighters 98, and so on. | As the snippet implies, this disabled M.U.G.E.N's juggle checking entirely, meaning that the enemy can be hit at any moment in the air. After this, it is up to the programmer to decide the juggling rules for their system. As mentioned before, there is no universal solution; BlazBlue handles juggling differently from King of Fighters 98, and so on. | ||
In the majority of systems, players who are in the recovery animation (5040) can never be juggled. However, some fighters do allow for this, so | In the majority of systems, players who are in the recovery animation (5040) can never be juggled. However, some fighters do allow for this, so outside of a full game, do not override the air recovery state to be invincible. It's considered rude to break other people's systems, and only complicates things for the developer as they try to search for a solution to a problem they didn't create. | ||
=Limiting Metrics for Juggling= | =Limiting Metrics for Juggling= |