Editing Juggling
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As the snippet implies, this disabled M.U.G.E.N's juggle checking entirely, meaning that the enemy can be hit at any moment in the air. After this, it is up to the programmer to decide the juggling rules for their system. As mentioned before, there is no universal solution; BlazBlue handles juggling differently from King of Fighters 98, and so on. | As the snippet implies, this disabled M.U.G.E.N's juggle checking entirely, meaning that the enemy can be hit at any moment in the air. After this, it is up to the programmer to decide the juggling rules for their system. As mentioned before, there is no universal solution; BlazBlue handles juggling differently from King of Fighters 98, and so on. | ||
In the majority of systems, players who are in the recovery animation (5040) can never be juggled. However, some fighters do allow for this, so <b>outside of a full game, do not override the air recovery state to be invincible. It's considered rude to break other people's systems, and only complicates things for the developer as they try to search for a solution to a problem they didn't create.</ | In the majority of systems, players who are in the recovery animation (5040) can never be juggled. However, some fighters do allow for this, so <b>outside of a full game, do not override the air recovery state to be invincible. It's considered rude to break other people's systems, and only complicates things for the developer as they try to search for a solution to a problem they didn't create.<b/> | ||
=Limiting Metrics for Juggling= | =Limiting Metrics for Juggling= |