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=Introduction=
=Introduction=
Deep Buffering (originally known as "Buffering Step 2") is a slightly more advanced, more fine-grained approach to handling [[command buffering]] in the M.U.G.E.N engine co-developed by Vans and Jesuszilla. It is a direct descendant of the [[Tiny Buffering]] system by Vans. What makes Deep Buffering unique is that it completely bypasses M.U.G.E.N's command sequence interpreter in favor of its own implementation through use of bitwise arithmetic. It is based on Capcom vs. SNK 2's command buffering and interpreter.
Deep Buffering is a slightly more advanced, more fine-grained approach to handling [[command buffering]] in the M.U.G.E.N engine co-developed by Vans and Jesuszilla. It is a direct descendant of the [[Tiny Buffering]] system by Vans. What makes Deep Buffering unique is that it completely bypasses M.U.G.E.N's command sequence interpreter in favor of its own implementation through use of bitwise arithmetic. It is based on Capcom vs. SNK 2's command buffering and interpreter.


=Differences from Tiny Buffering=
=Differences from Tiny Buffering=

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