Editing Deep Buffering
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=Commerical Games= | =Commerical Games= | ||
Deep Buffering is heavily inspired by Capcom vs. SNK 2's command interpreter and buffer, and in fact, uses the exact same algorithm to perform its calculations. Given the industry standard of reusing code, many other games utilize this same method | Deep Buffering is heavily inspired by Capcom vs. SNK 2's command interpreter and buffer, and in fact, uses the exact same algorithm to perform its calculations. Given the industry standard of reusing code, many other games utilize this same method. | ||
<ul> | <ul> | ||
<li> | <li>Vampire Savior (all editions including Vampire Savior 2, Vampire Hunter 2, and Vampire Chronicle)</li> | ||
<li>Street Fighter Zero 3 (all editions)</li> | |||
<li>Street Fighter Zero | <li>Capcom vs. SNK (regular and PRO)</li> | ||
<li> | <li>Capcom vs. SNK 2 (regular and EO)</li> | ||
<li>Capcom vs. SNK | |||
<li>Capcom Fighting Jam</li> | <li>Capcom Fighting Jam</li> | ||
</ul> | </ul> |