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=Commerical Games=
=Commerical Games=
Deep Buffering is heavily inspired by Capcom vs. SNK 2's command interpreter and buffer, and in fact, uses the exact same algorithm to perform its calculations. Given the industry standard of reusing code, many other games utilize this same method. The history of this implementation goes as far back as Street Fighter II: The World Warrior.
Deep Buffering is heavily inspired by Capcom vs. SNK 2's command interpreter and buffer, and in fact, uses the exact same algorithm to perform its calculations. Given the industry standard of reusing code, many other games utilize this same method.
<ul>
<ul>
<li>Street Fighter II Series</li>
<li>Vampire Savior (all editions including Vampire Savior 2, Vampire Hunter 2, and Vampire Chronicle)</li>
<li>Vampire Series</li>
<li>Street Fighter Zero 3 (all editions)</li>
<li>Street Fighter Zero Series</li>
<li>Capcom vs. SNK (regular and PRO)</li>
<li>Marvel Series</li>
<li>Capcom vs. SNK 2 (regular and EO)</li>
<li>Street Fighter III Series</li>
<li>Capcom vs. SNK Series</li>
<li>Capcom Fighting Jam</li>
<li>Capcom Fighting Jam</li>
</ul>
</ul>

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