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Another disadvantage is that some games (particularly older ones) may not use this algorithm for interpreting commands, opting instead to use a full window check. For such use cases, [[Tiny Buffering]] is recommended.
Another disadvantage is that some games (particularly older ones) may not use this algorithm for interpreting commands, opting instead to use a full window check. For such use cases, [[Tiny Buffering]] is recommended.
Because only cardinal directions and buttons need to be checked, only the most basic commands need to be defined in the .CMD, making Deep Buffering a prime candidate for use in a [[tag]] system.
Like all buffering helpers, this trivializes moves that require a target to go back to their own set of states when they press a button, such as Felicia's Cat Ride.


==Simplifying Triggers==
==Simplifying Triggers==

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