Editing Deep Buffering
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Another disadvantage is that some games (particularly older ones) may not use this algorithm for interpreting commands, opting instead to use a full window check. For such use cases, [[Tiny Buffering]] is recommended. | Another disadvantage is that some games (particularly older ones) may not use this algorithm for interpreting commands, opting instead to use a full window check. For such use cases, [[Tiny Buffering]] is recommended. | ||
==Simplifying Triggers== | ==Simplifying Triggers== |