Editing Deep Buffering

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<li>Press - The initial state. The corresponding bit is set to 1 as soon as M.U.G.E.N interprets the press for the button. This uses the button hold directly provided by M.U.G.E.N. and the direction hold/press directly provided by M.U.G.E.N.</li>
<li>Press - The initial state. The corresponding bit is set to 1 as soon as M.U.G.E.N interprets the press for the button. This uses the button hold directly provided by M.U.G.E.N. and the direction press directly provided by M.U.G.E.N.</li>
<li>Hold - Calculated at the same time as the initial press. This is determined by taking the bitwise OR of the last command in the Hold variable after its elements have been shifted by 1 tick (4 bits right for directions, and 7 bits right for buttons) and the current Hold state. This also uses the button press/hold directly provided by M.U.G.E.N.</li>
<li>Hold - Calculated at the same time as the initial press. This is determined by taking the bitwise OR of the last command in the Hold variable after its elements have been shifted by 1 tick (4 bits right for directions, and 7 bits right for buttons) and the current Hold state. This also uses the button press/hold directly provided by M.U.G.E.N.</li>
<li>Release - Calculated 1 tick later than the last hold. This is calculated by checking the bits of the last command in the Hold variable after its elements have been shifted by 1 tick (4 bits right for directions, and 7 bits right for buttons) and the current Hold state.</li>
<li>Release - Calculated 1 tick later than the last hold. This is calculated by checking the bits of the last command in the Hold variable after its elements have been shifted by 1 tick (4 bits right for directions, and 7 bits right for buttons) and the current Hold state.</li>

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