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However, this is incorrect, at least for Capcom games. In Capcom games, the first direction is always a hold. This is done so that commands input while walking will still work.
However, this is incorrect, at least for Capcom games. In Capcom games, the first direction is always a hold. This is done so that commands input while walking will still work.
==Input Lag==
Nearly every commercial game has some input lag (typically between 2-6 frames; 4 frames or below is generally considered acceptable). Input lag refers to the additional time that passes before a command executes the next move. Input lag is measured either in frames or in milliseconds (with 16.67ms being equal to 1 frame in a game running at 60FPS). M.U.G.E.N natively has 2 frames of input lag, although the addition of a custom buffering system can increase this.


=Negative Edge=
=Negative Edge=

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