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==Command Buffering== | ==Command Buffering== | ||
M.U.G.E.N's command buffering is limited, but it does do what is expected. When a command is input, it is considered valid for the number of ticks specified in the | M.U.G.E.N's command buffering is limited, but it does do what is expected. When a command is input, it is considered valid for the number of ticks specified in the `buffer.time` parameter of the command. After that, the command is no longer considered active. | ||
==Syntax== | ==Syntax== | ||
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However, this is incorrect, at least for Capcom games. In Capcom games, the first direction is always a hold. This is done so that commands input while walking will still work. | However, this is incorrect, at least for Capcom games. In Capcom games, the first direction is always a hold. This is done so that commands input while walking will still work. | ||
=Negative Edge= | =Negative Edge= | ||
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While it is typically in Capcom fighting games (with the exception of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3), the Guilty Gear games also utilize Negative Edge. | While it is typically in Capcom fighting games (with the exception of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3), the Guilty Gear games also utilize Negative Edge. | ||
=See Also= | =See Also= |