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Negative Edge refers to a mechanic in Capcom games where the final input for a special command can be a press or release. For example, in Street Fighter II, Ryu can execute a Hadouken when the player inputs either <code>/D,DF,F,x</code> or <code>/D,DF,F,~x</code>. This was done in order to make executing special commands easier, though when combined with the fact that each basic move allows the user to "cancel" their basic into a special anytime before the first attack box is displayed, this results in the unintentional side effect of having "cancel combos," often referred to simply as "cancels." While Negative Edge is not required for cancels to work, it does make them easier for the player to execute.
Negative Edge refers to a mechanic in Capcom games where the final input for a special command can be a press or release. For example, in Street Fighter II, Ryu can execute a Hadouken when the player inputs either <code>/D,DF,F,x</code> or <code>/D,DF,F,~x</code>. This was done in order to make executing special commands easier, though when combined with the fact that each basic move allows the user to "cancel" their basic into a special anytime before the first attack box is displayed, this results in the unintentional side effect of having "cancel combos," often referred to simply as "cancels." While Negative Edge is not required for cancels to work, it does make them easier for the player to execute.


Later games which have commands requiring two or more button presses to work (such as the ES and EX commands in the Vampire series and EX commands in the Street Fighter III series) can be activated when either of the buttons is pressed or released. Thus, <code>/D,DF,F,x+y</code>, <code>/D,DF,F,~x+y</code>, <code>/D,DF,F,x+~y</code>, and <code>/D,DF,F,~x+~y</code> will all lead to the same result. However, M.U.G.E.N's command parser does not interpret these release variations, so the developer must implement multiple button Negative Edge themselves. [[Deep Buffering]] and [[Drunk-Fu]] both handle this scenario.
Later games which have commands requiring two or more button presses to work (such as the ES and EX commands in the Vampire series and EX commands in the Street Fighter III series) can be activated when either of the buttons is pressed or released. Thus, <code>/D,DF,F,x+y</code>, <code>/D,DF,F,~x+y</code>, <code>/D,DF,F,x+~y</code>, and <code>/D,DF,F,~x+~y</code> will all lead to the same result. However, M.U.G.E.N's command parser does not interpret these release variations, so the developer must implement multiple button Negative Edge themselves. [[Deep Buffering]] and [[Drunk Fu]] both handle this scenario.


While it is typically in Capcom fighting games (with the exception of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3), the Guilty Gear games also utilize Negative Edge.
While it is typically in Capcom fighting games (with the exception of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3), the Guilty Gear games also utilize Negative Edge.

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