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While it is typically in Capcom fighting games (with the exception of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3), the Guilty Gear games also utilize Negative Edge.
While it is typically in Capcom fighting games (with the exception of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3), the Guilty Gear games also utilize Negative Edge.
==Command Parser Priority==
MUGEN's built in command parser registers holds before presses. For directional inputs, this is not an issue, as most fighting games at the time were designed for commercial joysticks. This logic was applied incorrectly to button presses, however, resulting in hold commands for buttons always taking priority over press commands, and causing issues such as double button press commands to be up to 2 frames behind in the engine's command detection.
=Combos=
A combo is defined as a series of moves that are executed one after the other to damage the opponent. For a combo to be possible, the opponent must not regain control from the previous hit. The hit counter is typically a good indicator of whether or not a series of moves combo into each other.
There are three main types of combos: links, chains, and target combos.
==Links==
A link occurs when a move executed after the attacker returns to a neutral (non-attacking) state hits the opponent while they have no control. This is the main type of combo in the Street Fighter games, though they exist in nearly every fighting game.
==Chains==
A chain refers to a move that has been executed during a hitpause leads to a successful combo. In a chain, the subsequent move is input by the player during the hitpause and is usually executed immediately after the attacker's hitpause ends. This results in quick, easy combos. This is the main combo mechanism in the Vampire and Marvel games. Chains are typically executed from weakest attack to strongest attacks, from punches to kicks. The most prevalent type of chain is known as the Hunter chain, and executes from LP > LK > MP > MK > HP > HK. The Marvel series typically only allows one of each type (Light, Medium, Heavy) to chain.
==Target Combos==
A target combo refers to a special, specific sequence of moves that can be input in the same manner as a chain. The difference is that only certain moves can set up a chain combo. For example, Yun's s.LP > s.LK > s.MP in SF3 is a target combo.


=See Also=
=See Also=

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