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= Palette Keymap =
= Palette Keymap =
The palette keymap maps character selection buttons to palette numbers. In official M.U.G.E.N builds, only the palette index is mappable; the group is always fixed at 1. So for instance, in the following example, when the player selects kfm with the ''a'' button, palette <code>1,4</code> is mapped to the character.
The palette keymap maps character selection buttons to palette numbers. In official M.U.G.E.N builds, only the palette index is mappable; the group is always fixed at 1. So for instance, in the following example, when the player selects kfm with the ''a'' button, palette <code>1,4</code> is mapped to the character.
= Arcade =
This section contains links to the character storyboard files. There are only two parameters, <code>intro.storyboard</code> and <code>ending.storyboard</code>, both of which may be linked to a [[M.U.G.E.N Documentation:Storyboard Documentation | storyboard .def file]].


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;c2 = 12
;c2 = 12
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= Arcade =
This section contains links to the character storyboard files. There are only two parameters, <code>intro.storyboard</code> and <code>ending.storyboard</code>, both of which may be linked to a [[M.U.G.E.N Documentation:Storyboard Documentation | storyboard .def file]].

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