{"id":62,"date":"2019-04-18T00:25:00","date_gmt":"2019-04-17T15:25:00","guid":{"rendered":"https:\/\/mugen-net.work\/blog\/2019\/04\/18\/frank-west-updated-4-17-19\/"},"modified":"2019-04-18T00:25:00","modified_gmt":"2019-04-17T15:25:00","slug":"frank-west-updated-4-17-19","status":"publish","type":"post","link":"https:\/\/mugen-net.work\/blog\/2019\/04\/18\/frank-west-updated-4-17-19\/","title":{"rendered":"Frank West updated (4\/17\/19)"},"content":{"rendered":"<div class=\"img-block1\">\n    <img decoding=\"async\" class=\"screenshot\" style=\"grid-area: a;\" src=\"https:\/\/cdn.discordapp.com\/attachments\/553822487801233417\/568094339226402816\/FW.png\" \/>\n<\/div>\n<p><\/br><\/p>\n<p><p>changelog:<br \/>\n-Vans reflect code updated<br \/>\n-command buffer updated<br \/>\n-AI update<br \/>\n-combos more consistent<br \/>\n-roll now no longer completely invul after 14f. meaning he can be thrown after<br \/>\n-counter throw added<\/p>\n<p>It&#8217;s been a long time since I updated him eh? Well he should feel a lot better to play with and the AI is a lot more free form and shouldn&#8217;t drop much of anything anymore. So I nerfed his roll a bit so that he can be punished better. Makes it less of a get out of jail free card. he loses throw invul after a few frames but keeps the rest of it meaning he can be grabbed and punished mid roll. Counter throw just means you nor the AI can tech when a throw is used as a counter hit.<\/p>\n<p>Get it at <a href=\"http:\/\/mugenguild.com\/forum\/topics\/frank-west-updated-41719-186547.msg2438049.html\">http:\/\/mugenguild.com\/forum\/topics\/frank-west-updated-41719-186547.msg2438049.html<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>changelog: -Vans reflect code updated -command buffer updated -AI update -combos more consistent -roll now no longer completely invul after 14f. meaning he can be thrown after -counter throw added It&#8217;s been a long time since I updated him eh? Well he should feel a lot better to play with and the AI is a lot more free form and shouldn&#8217;t drop much of anything anymore. So I nerfed his roll a bit so that he can be punished better. Makes it less of a get out of jail free card. he loses throw invul after a few frames but keeps the rest of it meaning he can be grabbed <br \/><a class=\"read-more-button\" href=\"https:\/\/mugen-net.work\/blog\/2019\/04\/18\/frank-west-updated-4-17-19\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[62,61],"class_list":["post-62","post","type-post","status-publish","format-standard","hentry","category-capcom","tag-dead-rising","tag-marvel-vs-capcom"],"_links":{"self":[{"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/posts\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/comments?post=62"}],"version-history":[{"count":0,"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/posts\/62\/revisions"}],"wp:attachment":[{"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/media?parent=62"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/categories?post=62"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mugen-net.work\/blog\/wp-json\/wp\/v2\/tags?post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}